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Commands

Explore Skyrim console commands. Click on a Skyrim command to learn more about how to open the command console so you can use this command and see examples. Please go to "Item Codes" to find Skyrim console command items.

https://skyrimconsolecommands.com/i/q/skyrimconsolecommands__commands?a=&_n=200
Command
Description
Command Category
getgs [setting] getgs [setting] Returns the current value of that game setting.
modgs / forcegs modgs / forcegs Does not work.
setgs [setting] [value] setgs [setting] [value] Changes the value of that game setting.
setgs fjumpfallheightmult [Value] setgs fjumpfallheightmult [Value] Sets the multiplier for falling damage. 0.1 is the default.
setgs fjumpheightmin [value] setgs fjumpheightmin [value] Allows player to jump to whatever height they want. Default value is 76.
setgs iSkillPointsTagSkillMult [value] setgs iSkillPointsTagSkillMult [value] Apparently useless. Default value is 1.
Coc Qasmoke Coc Qasmoke Testing hall. WARNING: Enchanted items may crash the game. To leave the testing hall, enter the command coc riverwood.
Cow Tamriel [X] [Y] Cow Tamriel [X] [Y] Center on World. Teleports the Dragonborn to the given coordinates.
Player.Moveto [Npc Id] Player.Moveto [Npc Id] Move to NPC's location.
Addfac [Factionid] [Number] Addfac [Factionid] [Number] Adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1–4 affects faction rank
Addtofaction [Factionid] [Number] Addtofaction [Factionid] [Number] Alternate version of AddFac, adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1–4 affects faction rank
Bat [Name Of Text File] Bat [Name Of Text File] Executes a .bat file. For more info read this.
Csb Csb Clear Screen Blood. Removes any blood effects from the screen.
Fw Fw Force Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command).
Getglobalvalue [Value] Getglobalvalue [Value] Returns information about the given value in the game's settings.
Getincellparam [Locationid] [Formid] Getincellparam [Locationid] [Formid] Returns whether or not the specified object is in the specified cell. Ranges from 0.00–1.00, with 0.00 being not present and 1.00 being present.
Getpcmiscstat [Miscstat] Getpcmiscstat [Miscstat] Returns the specified miscellaneous stat of the Dragonborn.
Help Help List all console commands.
Help ["Object Name"] [Number] Help ["Object Name"] [Number] Show all console commands with descriptions. Add descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items that include "elven armor" in the name. Quotation mark is a must for items with more than one word ex: "elven armor," sets the limits for the search function, 0 = no limits; 4 = Exact.
Killall Killall Kill a group of enemies.
Load [Save Name] Load [Save Name] Loads the specified save. Requires quotation marks around the name if includes spaces.
Modpcmiscstat [Miscstat] [Number] Modpcmiscstat [Miscstat] [Number] Modifies the specified miscellaneous stat of the player.
Pcb Pcb Purge Cell Buffer. Purges interior cells the Dragonborn has recently exited, potentially allowing for a higher framerate at the cost of longer loading screens.
Playercreatepotion [ID] [ID] [ID] Playercreatepotion [ID] [ID] [ID] Allows for potions to be created through the console.  refers to the potion effect rather than the ingredient's ID. The second and third  codes are optional.
Prid [Refid] Prid [Refid] Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that cannot be reached/seleceted on screen or fixing quest glitches about NPCs not appearing.
Qqq Qqq Quits the game without going through the menus. (May cause crash.)
Refini Refini Refreshes .ini settings (does not reset them).
Removefac [Factionid] Removefac [Factionid] Removes the selected NPC from a faction. Usually used for unaligning hostile NPC from hostile factions. This may cause undesired and buggy AI behavior.
Resetinterior [Locationid] Resetinterior [Locationid] Resets the given cell, reverting it to its original settings.
Save [Save Name] Save [Save Name] Saves the game over an existing save with the specified name. Requires quotation marks around the name if includes spaces.
Saveini Saveini Saves all current game settings to the game's .ini files.
Set [Variable] To [Number] Set [Variable] To [Number] Sets the specified variable.
Set Playeranimalcount To [Number] Set Playeranimalcount To [Number] 0 Clears non-humanoid followers and allows one to recruit again.
Set Playerfollowercount To [Number] Set Playerfollowercount To [Number] 0 Clears followers and allows one to recruit again.
Set Timescale To [Number] Set Timescale To [Number] Set the rate at which time passes (20 is the default, 1 is realtime)
Sgtm [Number] Sgtm [Number] Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a lower number leading to a lower speed.
Showglobalvars Showglobalvars Shows all game variables.
Showmessage [ID] Showmessage [ID] Shows a message in the center of the screen with the given ID.
Sqo Sqo Show Quest Objectives. Gives a list of all objectives for ongoing quests.
Sqt Sqt Show Quest Targets. Gives a list of all targets for ongoing quests.
Stp [Number] [Number] [Number] [Number] Stp [Number] [Number] [Number] [Number] Set Tint Parameters. Ranges from 0–1, with stp 0 0 0 0 creating the most vibrant display and stp 1 1 1 1 creating the most black and white display.
Sw [Weather ID] Sw [Weather ID] Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area the Dragonborn is in, due to the area's climate being forced.
Addshout [Shoutid] Addshout [Shoutid] Add shout to one's skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked. List of Shout Codes.
Advancepclevel Advancepclevel Increase your level.
Advskill [Skill] [Number] Advskill [Skill] [Number] Increase targeted skill.
Advskill [Av] [Number] Advskill [Av] [Number] Gives one the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See skills for test results.
Animcam Animcam Allows for the camera to view the Dragonborn from any direction without changing which way they are facing.
Enableplayercontrols Enableplayercontrols Enable controls during cinematics
Fov [Number] Fov [Number] Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a "zoomed" view. 60–90 is a useful range.
Incpcs [Avskill] Incpcs [Avskill] Increase the Dragonborn's skill points by one point. For example, the command IncPCS marksman will raise the Archery skill by 1.
Player.Additem [Item ID] [Number] Player.Additem [Item ID] [Number] Add an item to the inventory.
Player.Additem F [Amount] Player.Additem F [Amount] Add gold coins.
Player.Addperk [Perk Id] Player.Addperk [Perk Id] Add perk. Make sure your skill level is high enough to have the perk before you enable it; otherwise, the perk may not work properly. If you add multi-perks, be sure to add them in order.
Player.Addspell [Variable] Player.Addspell [Variable] Adds a spell, disease, or power. This can also be used for acquiring an unused spell. ex: Conjure Dragon Priest, does not work for vampiric spells.
Player.Advlevel Player.Advlevel Force a level up. Does not add ability to pick a new perk.
Player.Drop [Item ID] [Number] Player.Drop [Item ID] [Number] This will drop the item.
Player.Forceav [Av] [Number] Player.Forceav [Av] [Number] Should be avoided for use, as it overrides game's automatic calculations such as item bonuses, spell bonuses, etc.
Player.Forceav Dragonsouls # Player.Forceav Dragonsouls # Sets the number of Dragon Souls the Dragonborn has. Replace # with the desired number.
Player.Forceav Dragonsouls [Amount] Player.Forceav Dragonsouls [Amount] Set amount of Dragonsouls.
Player.Forceav Shoutrecoverymult [Amount] Player.Forceav Shoutrecoverymult [Amount] Use Dragonshouts without cool down. 1 is default.
Player.Modav [Av] [+/-#] Player.Modav [Av] [+/-#] Modifies the Actor Value by .
Player.Modav Burden [Number]  Player.Modav Burden [Number]  Set burden.
Player.Modav Carryweight [Number]  Player.Modav Carryweight [Number]  Set carry weight.
Player.Modav Dragonsouls [Amount] Player.Modav Dragonsouls [Amount] Add dragon souls to your pool, which allows you to improve your shouts.
Player.Paycrimegold [X] [Y] [Factionid] Player.Paycrimegold [X] [Y] [Factionid] On occasion, this may not pay off the entire bounty. Change X to 1 to remove stolen items. X at 0 means do not remove stolen items. Y at 1 means go to jail. Y at 0 means do not go to jail.
Player.Placeatme [Npc Id]  Player.Placeatme [Npc Id]  Spawn an NPC near your location. To know what the NPC ID is, please check out on our NPC list.
Player.Removeitem [Item ID] [Number] Player.Removeitem [Item ID] [Number] Remove an item from the inventory.
Player.Removeperk [Perkid] Player.Removeperk [Perkid] Removes a perk.; does not return the point used to gain the perk.
Player.Removespell [Variable] Player.Removespell [Variable] Removes a spell, disease, or power.
Player.Resethealth Player.Resethealth Refills the Dragonborn's health instantly.
Player.Setav [Av] [Number] Player.Setav [Av] [Number] Sets the Actor Value to .
Player.Setav Fatigue [Number]  Player.Setav Fatigue [Number]  Set fatigue.
Player.Setav Health [Number]  Player.Setav Health [Number]  Set health.
Player.Setav Leftweaponspeedmult [Amount] Player.Setav Leftweaponspeedmult [Amount] Set swing speed.
Player.Setav Magicka [Number]  Player.Setav Magicka [Number]  Set magicka.
Player.Setav Speedmult [Number] Player.Setav Speedmult [Number] Change player speed. 100 is default.
Player.Setav Stamina [Number]  Player.Setav Stamina [Number]  Set stamina.
Player.Setav Weaponspeedmult [Amount] Player.Setav Weaponspeedmult [Amount] Set swing speed.
Player.Setcrimegold [Number] Player.Setcrimegold [Number] Set to 0 if you want it to be free
Player.Setgs Fjumpheightmin [Amount] Player.Setgs Fjumpheightmin [Amount] Set jump height. WARNING: Be careful of fall damage from high jumps. 100 is default.
Player.Setlevel [Number] Player.Setlevel [Number] Set level. Note that you cannot choose magicka, health or stamina.
Player.Setrace [Race Id] Player.Setrace [Race Id] A variant of SetPlayerRace , it is possible to become non-human race using this variant i.e. Player.SetRace DragonRace will transform the Dragonborn into a Dragon and capable of using Thu'um under Dragon voice clip, this variant can also be used on NPCs.
Player.Setscale # Player.Setscale # Sets height for character. Tsun, for example, ranks 1.23 on the height scale.
Player.Setscale [Number] Player.Setscale [Number] Change scale of player. 1 is normal. Small is 0.1. Huge is 10.
Player.Showinventory Player.Showinventory Lists all items in the Dragonborn's inventory and their codes. PgUp and PgDwn to scroll through.
Player.Teachword [Woop] Player.Teachword [Woop] Teaches a word of power, words can be found with the "help 4" command and are recognizable by the WOOP tag. See Dragon Shouts.
Player.Unlockword [Shoutid] Player.Unlockword [Shoutid] Unlocks a word of power. List of Shout Codes.
Playerenchantobject [Item ID] [Mgef] [Mgef] Playerenchantobject [Item ID] [Mgef] [Mgef] Adds object to inventory with any two magic effects (not limited to enchants). Codes
Psb Psb Unlocks all shouts (souls still required), spells, and animalistic abilities.
S1St S1St While in third person, the Dragonborn's arms—which would normally only appear in first person—appear behind them, allowing for the Dragonborn to experience first person and third person simultaneously.
Setplayerrace [Race Id] Setplayerrace [Race Id] Doing this will allow the Dragonborn's race to be changed without using showracemenu. Note:May bug after certain transformations (ex: Werewolf), and revert to original race, or the race that was selected using showracemenu.
Showracemenu Showracemenu Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on one's character's level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain the original levels. Will only modify one's attributes/skills/points/etc. if the race or sex is changed or a preset is selected form the list. Modifying cosmetic details such a skin color/warpaint/hair/face shape/etc. will leave one's points.
Spf [Name] Spf [Name] Save Player Face. This saves the Dragonborn's current facial settings (from character creation) in the game files.
Sucsm [Number] Sucsm [Number] Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the speed.
Caqs Caqs Complete all Quest Stages. WARNING: This completes ALL quests in the game. This may corrupt your save file, so please use at your own risk and backup your game.
Completequest [Quest ID] Completequest [Quest ID] Complete a quest. May cause buggy behavior, SetStage is generally cleaner.
Getstage [Quest ID] Getstage [Quest ID] Used to get the current quest stage for quest (use ShowQuestTargets for IDs).
Movetoqt [Quest ID] Movetoqt [Quest ID] Teleport to quest target
Player.Sqs [Quest ID] Player.Sqs [Quest ID] Used to display all the stages of a quest
Resetquest [Quest ID] Resetquest [Quest ID] Completely resets the given quest.
Saq Saq Start all quests. WARNING: This may corrupt your file. Please backup your game.
Setobjectivecompleted [Quest ID] [Stage] [1 To Set, 0 To Unset] Setobjectivecompleted [Quest ID] [Stage] [1 To Set, 0 To Unset] Used to set the quest stage as being completed or uncompleted.
Setpqv [Quest Form Id] [Quest Variable Id] [Desired Variable] Setpqv [Quest Form Id] [Quest Variable Id] [Desired Variable] Attempts to modify a quest variable to the desired value.
Setstage [Quest ID] [Stage Value] Setstage [Quest ID] [Stage Value] Used to set the quest stage (Useful for bugged quests).
Showquesttargets Showquesttargets Shows all current quest IDs.
Sqv [Quest ID] Sqv [Quest ID] Displays a list of all variables used by .
Additem [Item ID] [Number] Additem [Item ID] [Number] Adds to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold will not go to the Dragonborn's inventory when selling items to the vendor if the additem causes the vendor's gold to exceed 32,767, the maximum positive number that can be stored in an int variable in C. To avoid this, increment by 32,700 less the merchant's current gold, sell items and repeat as needed. If it does go over, using additem with a negative number can fix this, for example, "additem f -10000"
Damageactorvalue [Attribute] [Amount] Damageactorvalue [Attribute] [Amount] Lowers the given attribute by the desired amount.
Disable Disable This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).
Dispelallspells Dispelallspells Removes spell effects such as poisons from the target.
Duplicateallitems Duplicateallitems Duplicate items.
Duplicateallitems [Refid] Duplicateallitems [Refid] After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.
Enable Enable Used to make disabled targets re-appear.
Equipitem [Item ID] [Number][Left, Right] Equipitem [Item ID] [Number][Left, Right] Forces the target to equip , if it is in their inventory. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps them removable as normal. will equip the weapon in the left or right hand.
Equipspell [Spellid] [Left, Right] Equipspell [Spellid] [Left, Right] Forces the target to equip , will equip the spell in the left or right hand. Spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. As for player variant: type "player.Equipspell "
Forceav [Av] [Number] Forceav [Av] [Number] Forces to
Getangle [Axis] Getangle [Axis] Returns the value of given rotational axis (x,y,z) of the target.
Getav [Av] Getav [Av] Returns the current value of the specified actor value.
Getavinfo [Av] Getavinfo [Av] Returns info about the specified actor value.
Getlevel Getlevel Returns the level of the target.
Getlocationcleared [ID] Getlocationcleared [ID] Returns the clear code off the specified location. Requires the numerical location ID.
Getpos [Axis] Getpos [Axis] Returns the position value of given axis (x,y,z) of the target
Getrelationshiprank [ID] Getrelationshiprank [ID] Returns the numerical rank of the friendliness between two characters (-4–4).
Hasperk [ID] Hasperk [ID] Returns whether or not the target has the specified perk.
Kill Kill Kills targeted thing. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.)
Lock [Number] Lock [Number] Lock targeted chests, doors or even people, where [Number] is the difficulty level of the lock. [Number] can range between 0 and 100.
Markfordelete Markfordelete Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view.
Modav [Av] [+/-#] Modav [Av] [+/-#] Changes by
Moveto Player Moveto Player Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme  but does not create a new reference of the base object.)
Openactorcontainer [Number] Openactorcontainer [Number] = 1, 2, 3, or 4. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct ranking for their current status. This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them.
Playidle [ID] Playidle [ID] Makes the target do the specified action, such as a specific attack animation.
Pushactoraway [ID] [Distance] Pushactoraway [ID] [Distance] Attract or repel the target in relation to the Dragonborn by the specified amount.
Recycleactor Recycleactor Cycle between different actors within the same actor ID randomly.
Removeallitems Removeallitems Removes all items of targeted NPC
Resetai Resetai Resets the AI of the target (see also: tai).
Resetinventory Resetinventory Restores the target's inventory to its original state.
Restoreactorvalue [Attribute] [Amount] Restoreactorvalue [Attribute] [Amount] Reverses the effect(s) of DamageActorValue.
Resurrect [Number] Resurrect [Number] Return a dead NPC to life. Replace with 1 to resurrect with all current items intact. Leave off to have the corpse removed & a new copy spawned.
Select The Enemy Then Enter The Command [Command]Kill[/Command] Select The Enemy Then Enter The Command [Command]Kill[/Command] Kill target enemy.
Setactoralpha [Number] Setactoralpha [Number] Changes the transparency of the target. Ranges are in decimal from 0–1, with 0 being completely invisible, 0.5 being half visible and 1 being completely visible.
Setangle [Axis] [Number] Setangle [Axis] [Number] Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).
Setav [Av] [Number] Setav [Av] [Number] Like forceav, but some values do not stay set through saves.
Setessential [Baseid] [Number] Setessential [Baseid] [Number] Make NPC mortal (0) / immortal(1).
Setfavorstate [Number] Setfavorstate [Number] 0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.
Setghost [Number] Setghost [Number] Makes the target either intangible or susceptible to damage or staggering effects. Range of 0-1, with 0 making the target tangible, and 1 making the target intangible.
Setgs [Attribute] [Amount] Setgs [Attribute] [Amount] Set Game Setting.
Setlevel [Number] Setlevel [Number] Set player level.
Setlevel [1],[2],[3],[4] Setlevel [1],[2],[3],[4] Sets the level of an NPC compared to the Dragonborn. SetLevel 1000,0,1,81 will make target level with the Dragonborn from 1 to 81. 1:  The NPC's level in comparison to the Dragonborn, based on % of their level. (1000 = 100.0%) 2: <1 level +/-> How many levels this NPC will be above or below the level in 1. 3:  The lowest level this NPC can be. 4:  The highest level this NPC can be.
Setlocationcleared [ID] [Number] Setlocationcleared [ID] [Number] Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used.
Setnpcweight [Number] Setnpcweight [Number] Sets the weight of the target or the Dragonborn. Ranges from 0–100, with 0 being the lightest and 100 being the heaviest.
Setownership Setownership Changes ownership of target so you can steal it
Setownership [Baseid] Setownership [Baseid] Allows one to make items owned by different people. They will not become the Dragonborn's unless an ID is not entered. When used on chests, applies to everything inside.
Setpcfame Setpcfame Set targeted character's fame
Setpcinfamy Setpcinfamy Set targeted character's infamy
Setpos [Axis] [Number] Setpos [Axis] [Number] Sets the position value of given axis (x,y,z) of the target.
Setrelationshiprank [Refid] [Number] Setrelationshiprank [Refid] [Number] Used to set an NPCs disposition towards the Dragonborn. = 1–4 Note: If this does not help when attempting to add Follower dialogue, use setrelationshiprank  then player.setrelationshiprank .
Setscale [Number] Setscale [Number] Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.
Setunconscious [Number] Setunconscious [Number] Sets the target as unconscious. Range of 0–1, with 0 being conscious and 1 being unconscious.
Sexchange Sexchange To change the gender of an NPC (note that this will only work on the body and not on the head), select the NPC and enter the command sexchange.
Shp [Number] Shp [Number] Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings.
Sifh [Number] Sifh [Number] Set Ignore Friendly Hit. Range of 0–1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them.
Str [Number] Str [Number] Set Target Refraction. Range of 0–1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state.
Unequipitem [Item ID] [Number] [Left, Right] Unequipitem [Item ID] [Number] [Left, Right] Forces the target to unequip , similar to the Equipitem command except it unequips items if it is in one's inventory. Adding a '1' after the ID will make certain items unable to be removed, while '0' keeps them removable as normal. will unequip the weapon in the left or right hand.
Rm Rm Toggle Run Mode. Will switch between run mode and walking mode. Same function as key.
Tai Tai Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely disable NPC actions.)
Tc Tc Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the Dragonborn to turn off their actions.
Tcai Tcai Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.)
Tcl Tcl Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor.
Tdetect Tdetect Toggle AI Detection. Does not work with Pickpocket detection.
Teofis Teofis Toggle relatively taxing image settings such as blur. May result in an increase in frames per second.
Tfc Tfc Toggle freefly camera. Add <1> to pause.
Tfow Tfow Toggles regions on the local map. i.e. loads all unexplored areas on the local map.
Tg Tg Toggles grass
Tgm Tgm Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)
Tim Tim Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation bug.)
Tll Tll Toggles LOD
Tm Tm Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)
Tmm [Number] Tmm [Number] Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel.
Ts Ts Toggles display of skybox and fog.
Tscr Tscr Toggles script processing
Tt Tt Toggles trees
Twf Twf Toggles framework border
Tws Tws Toggle water display when not underwater
Unlock Unlock Unlocks targeted locked thing.
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