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Explore Skyrim console commands. Click on a Skyrim command to learn more about how to open the command console so you can use this command and see examples. Please go to "Item Codes" to find Skyrim console command items.
Additem [Item ID] [Number] | Additem [Item ID] [Number] | Adds | |
Damageactorvalue [Attribute] [Amount] | Damageactorvalue [Attribute] [Amount] | Lowers the given attribute by the desired amount. | |
Disable | Disable | This will make the target disappear, but still loaded with the cell (see also: MarkForDelete). | |
Dispelallspells | Dispelallspells | Removes spell effects such as poisons from the target. | |
Duplicateallitems | Duplicateallitems | Duplicate items. | |
Duplicateallitems [Refid] | Duplicateallitems [Refid] | After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC. | |
Enable | Enable | Used to make disabled targets re-appear. | |
Equipitem [Item ID] [Number][Left, Right] | Equipitem [Item ID] [Number][Left, Right] | Forces the target to equip | |
Equipspell [Spellid] [Left, Right] | Equipspell [Spellid] [Left, Right] | Forces the target to equip | |
Forceav [Av] [Number] | Forceav [Av] [Number] | Forces | |
Getangle [Axis] | Getangle [Axis] | Returns the value of given rotational axis (x,y,z) of the target. | |
Getav [Av] | Getav [Av] | Returns the current value of the specified actor value. | |
Getavinfo [Av] | Getavinfo [Av] | Returns info about the specified actor value. | |
Getlevel | Getlevel | Returns the level of the target. | |
Getlocationcleared [ID] | Getlocationcleared [ID] | Returns the clear code off the specified location. Requires the numerical location ID. | |
Getpos [Axis] | Getpos [Axis] | Returns the position value of given axis (x,y,z) of the target | |
Getrelationshiprank [ID] | Getrelationshiprank [ID] | Returns the numerical rank of the friendliness between two characters (-4–4). | |
Hasperk [ID] | Hasperk [ID] | Returns whether or not the target has the specified perk. | |
Kill | Kill | Kills targeted thing. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.) | |
Lock [Number] | Lock [Number] | Lock targeted chests, doors or even people, where [Number] is the difficulty level of the lock. [Number] can range between 0 and 100. | |
Markfordelete | Markfordelete | Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view. | |
Modav [Av] [+/-#] | Modav [Av] [+/-#] | Changes | |
Moveto Player | Moveto Player | Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme | |
Openactorcontainer [Number] | Openactorcontainer [Number] | = 1, 2, 3, or 4. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct ranking for their current status. This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them. | |
Playidle [ID] | Playidle [ID] | Makes the target do the specified action, such as a specific attack animation. | |
Pushactoraway [ID] [Distance] | Pushactoraway [ID] [Distance] | Attract or repel the target in relation to the Dragonborn by the specified amount. | |
Recycleactor | Recycleactor | Cycle between different actors within the same actor ID randomly. | |
Removeallitems | Removeallitems | Removes all items of targeted NPC | |
Resetai | Resetai | Resets the AI of the target (see also: tai). | |
Resetinventory | Resetinventory | Restores the target's inventory to its original state. | |
Restoreactorvalue [Attribute] [Amount] | Restoreactorvalue [Attribute] [Amount] | Reverses the effect(s) of DamageActorValue. | |
Resurrect [Number] | Resurrect [Number] | Return a dead NPC to life. Replace with 1 to resurrect with all current items intact. Leave off to have the corpse removed & a new copy spawned. | |
Select The Enemy Then Enter The Command [Command]Kill[/Command] | Select The Enemy Then Enter The Command [Command]Kill[/Command] | Kill target enemy. | |
Setactoralpha [Number] | Setactoralpha [Number] | Changes the transparency of the target. Ranges are in decimal from 0–1, with 0 being completely invisible, 0.5 being half visible and 1 being completely visible. | |
Setangle [Axis] [Number] | Setangle [Axis] [Number] | Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up). | |
Setav [Av] [Number] | Setav [Av] [Number] | Like forceav, but some values do not stay set through saves. | |
Setessential [Baseid] [Number] | Setessential [Baseid] [Number] | Make NPC mortal (0) / immortal(1). | |
Setfavorstate [Number] | Setfavorstate [Number] | 0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command. | |
Setghost [Number] | Setghost [Number] | Makes the target either intangible or susceptible to damage or staggering effects. Range of 0-1, with 0 making the target tangible, and 1 making the target intangible. | |
Setgs [Attribute] [Amount] | Setgs [Attribute] [Amount] | Set Game Setting. | |
Setlevel [Number] | Setlevel [Number] | Set player level. | |
Setlevel [1],[2],[3],[4] | Setlevel [1],[2],[3],[4] | Sets the level of an NPC compared to the Dragonborn. SetLevel 1000,0,1,81 will make target level with the Dragonborn from 1 to 81. 1: The NPC's level in comparison to the Dragonborn, based on % of their level. (1000 = 100.0%) 2: <1 level +/-> How many levels this NPC will be above or below the level in 1. 3: | |
Setlocationcleared [ID] [Number] | Setlocationcleared [ID] [Number] | Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used. | |
Setnpcweight [Number] | Setnpcweight [Number] | Sets the weight of the target or the Dragonborn. Ranges from 0–100, with 0 being the lightest and 100 being the heaviest. | |
Setownership | Setownership | Changes ownership of target so you can steal it | |
Setownership [Baseid] | Setownership [Baseid] | Allows one to make items owned by different people. They will not become the Dragonborn's unless an ID is not entered. When used on chests, applies to everything inside. | |
Setpcfame | Setpcfame | Set targeted character's fame | |
Setpcinfamy | Setpcinfamy | Set targeted character's infamy | |
Setpos [Axis] [Number] | Setpos [Axis] [Number] | Sets the position value of given axis (x,y,z) of the target. | |
Setrelationshiprank [Refid] [Number] | Setrelationshiprank [Refid] [Number] | Used to set an NPCs disposition towards the Dragonborn. = 1–4 Note: If this does not help when attempting to add Follower dialogue, use setrelationshiprank | |
Setscale [Number] | Setscale [Number] | Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot. | |
Setunconscious [Number] | Setunconscious [Number] | Sets the target as unconscious. Range of 0–1, with 0 being conscious and 1 being unconscious. | |
Sexchange | Sexchange | To change the gender of an NPC (note that this will only work on the body and not on the head), select the NPC and enter the command | |
Shp [Number] | Shp [Number] | Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings. | |
Sifh [Number] | Sifh [Number] | Set Ignore Friendly Hit. Range of 0–1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them. | |
Str [Number] | Str [Number] | Set Target Refraction. Range of 0–1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state. | |
Unequipitem [Item ID] [Number] [Left, Right] | Unequipitem [Item ID] [Number] [Left, Right] | Forces the target to unequip |
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